Fortunately the shooting gameplay is fun, but some more variety in the rooms would have been appreciated. 90% of the time, this is "kill all the enemies" with an occasional twist (more elites, smaller enemies, lights turned off), the remaining 10% it's "kill all the enemies but also you have to stand near 3-5 pylons first" or similar. Layered on top of that is the roguelite classic "go from one room to the next and look for the key to get to the boss for the next floor". The moment-to-moment gameplay is relatively standard boomer shooter circle strafing and hopping around while firing until everything's dead, with added pressure of disappearing pickups (health, ammo, XP) to add some risk to the rewards. There are a good amount of characters who have gimmicks which favor one particular category of weapon, but you can always build to be more of a generalist no matter who you're playing. The different weapon types offer some good variety, you have Spells / Staves / Alchemy (Steampunky guns and grenades) which each have their own benefits and downsides. Still feels very much like Hexen / Heretic: The Roguelite, but with a much more colorful palette this time around. Magic staves, spellbooks, magic wands.A good example of a developer learning how to build on their first game without changing so much that their game loses its identity. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later! There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.Ī whole arsenal of magic and alchemic weapons will be at your disposal. We've also ensured that, as a proper FPS game, the experience is quick and direct. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices. Most perks are designed to change the way you have to play or the weapons you'll want to use. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind. Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.įight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey. The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.īecome a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
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